Hi all, a bit about me:
I graduated last year with a 2:1 in MSc Computer Games Technology from City, University of London, which follows on from my BSc Mathematics degree from University of Bristol in 2016.
I have been actively studying Assembly, C, C++, OpenGL in order to work towards a role as a Graphics Programmer. Due to my Maths studies, and extensive experience and interest in the field of Maths, I consider it a matter of time (and effort) before I am able to transfer these skills over into the field of game graphics and express this through technical projects in my portfolio. I am also applying to an Unreal Engine 5 Developer bootcamp at game studio Infinity27, where I hope to bolster my knowledge of UE, learn from other UE developers, as well as gain experience coding C++ in a live project.
I have regularly practiced and bolstered my knowledge of C++ since starting my Masters in 2021. Firstly, I completed the module 'OOP in C++' with a grade of 77%. Then, I learnt to fully apply these skills and invest time into a large project (Reefs Route) during my Computer Graphics module. The goal was to create a game engine (and game) from scratch in OpenGL and C++, implementing lighting, splines, rendering techniques, etc. Along the way, I became comfortable using FMOD for audio design and coding in GLSL to create Shader effects. My project was voted by my 30+ peers as the Best Game that year. in part due to the smooth gameplay experience. Since 2018 however, I have been coding and creating games using C#/Unity. Particularly in the past 2 years, I used my C#/Unity skills to take part in 5 game jams and complete a gameplay-design-focused Masters dissertation (Visions of the West).
Between degrees, I worked for 4 years in Tech - during which time my love and passion for gaming led me to pivot. While working as a Data Analyst at MRI Software (using C# and SQL), I collaborated intimately with every department of the software company. This illuminated to me how a software company is structured and works to deliver a solution to a large client base. I've also spent a lot of time honing my people's skills through a wide range of customer-focused roles, which has strengthened my ability to relay technical information in a simple clear way.
Summarising: I enjoy programming, and utilising Maths (specifically Linear Algebra and Calculus) to solve applied problems. I would like to convince prospective employers through coding tests and interviews that I will add great value to their graphics/ programming teams. Please contact me if there are any opportunities, paid or otherwise, that you think I should be alerted to!
Note:
The aspects of gaming that I love most (from a design perspective) include the unforgettable world building and fantasy, simple but effective gameplay systems, strategic thinking required, mind-bending puzzles, the strangeness, the morals and the meanings, and the grand feeling of adventure.
My favourite games of all time include: Sekiro, Final Fantasy 9 and 10, Super Mario World, Braid, Phoenix Wright, Ghost Trick, 999, Ever17, MGS2, Metroid Fusion, Zelda: Minish Cap, Chess and Tetris.