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WHEN SEAGULLS STRIKE

I developed this prototype as part of the Game Development Process module for my MSc Computer Games Technology at City, University of London (in December 2021). For the module, I had to pitch a game for children and write a Game Design Document for it, after which I created this short prototype in a week. It presents the gameplay loop for this casual rhythm title - in it, I make use of colliders and expressed my design skills in creating the terrain and level structure. I also produced the music for it.

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When Seagulls Strike - Game Design Document.pdf 11 MB

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