Visions of the West (Oct, 2022)
Survey Link: https://cityunilondon.eu.qualtrics.com/jfe/form/SV_5yuZBdkOL0gJfj8
Controls:
Use the WASD / Arrow Keys to move, or input commands during a special attack
Right-click mouse to toggle the in-game menu
Left-click mouse on objects to interact with them, or select options in battle and within menus
Background Information:
This game was developed for my dissertation that explores how turn-based combat may be innovated in order to satisfy the modern gamer. It contains a Classic mode, which is defined by it's Pokemon-esque battle system, and an Active mode, for which the flow of time during battles matter, turn order can be changed with spells, and special quicktime events provide variety in gameplay.
The base version of this JRPG was designed with a classic turn-based battle system containing a move list for attacks, random encounters with a range of enemies, a levelling and stats system for players, a shopping and inventory/equipment system, an in-game menu and a save/continue system. I also implemented a dialogue system so the game can be expanded in narrative structure. Finally there is a boss and quest line, making the game playable from start to finish and easy to extend code-wise (as the systems and structure is in place for creating additional enemies, towns, dialogue-heavy scenes, quest lines and bosses).
Status | Released |
Platforms | HTML5 |
Author | forevastill |
Genre | Role Playing |
Made with | Unity |
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