A downloadable game

Fight Hordes of Enemies in a cursed casino with your trusty Dice Sword - after a couple of swings, the sword will re-roll and change how you play. 

Unreal Engine 4 game created for the GMTK 2022 Game Jam, developed in a span of 48 hours. 

My experience with Unreal Engine 4 was minimal at the time, however I managed to apply my C++ coding experience well and help test/code various parts of the game. I found this UE4 team and joined them mainly to experience Unreal Engine game development for the first time and try to become accustomed to the layout and differences from Unity. I plan to develop games in C++ using Unreal Engine or custom engines, and move away from my more sophisticated C#/Unity game development (outside of personal projects) in order to utilise my C/C++ skills and mathematical knowledge in this industry. The experience, in that sense, has served me in good stead as I have since been learning Unreal Engine, by following online tutorials and the various pieces of advice/tips I was given by my more experienced teammates.



Credits:

Ryan Rose, Justin DaSilva & Marcelo Argão - Gameplay Programmer

Reefat Bakht - Game Design and Tester

Artendy Malik - Enemy Designer

Charlie Collings, Gabriel Wills & Brendan Embeerson - 3D Design

Ben Connolly - UX & Graphic Design

William Bertiz & Chansu Music - Sound Design & Composition

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